Many people discover their artistic flare while doing something they enjoy. Be it music, painting, writing, or computing, people with an ability to imagine and create emerge as artists in their field. How do video games relate to art though? It actually works on several levels. The people who design the worlds are clearly artists. Even in the old days where nothing was realistic, the scenery was designed to look visually appealing. In the process of making a game that is thoroughly enjoyable to play the people who create it have to make everything aesthetically appealing. It's an art.
The playability too is something that has to be felt and explored. The way that the player interacts with the game has to feel appropriate and natural. Then there are the players themselves, and the people who open up the program and modify it to meet their needs. The skill behind hacking a game to improve the experience for everyone is an art. Some games allow you to do this.
Video game arts are currently being represented at Open World exhibition this year at the Akron Art Museum in Ohio. From October 19th to February 2nd visitors can explore the virtual world of gaming art. Linking reputable mainstream art names with the virtual worlds that millions of people play games in is hoped to give further kudos to those who self-identify as video game artists. Some big name adventures such as Zelda, Mario, The Sims, and Final Fantasy are explored in a new way. The work hopes to communicate the social relevance of video games and how the rules of a game-world can teach us lessons about the real one, and even push bias towards certain attitudes.
Expect to be treated to works by the following artists: Ueli Alder (Hemberg, Switzerland), Cory Arcangel (New York), Alan Butler (Dublin), JooYoung Choi (Houston), Joseph DeLappe (Dundee, Scotland), Krista Hoefle (South Bend, IN), Invader (Paris), Butt Johnson (New York), Angelo Ray Martínez (South Bend, IN), Michael Menchaca (San Antonio), Feng Mengbo (Beijing), Joan Pamboukes (New York), Oliver Payne (Los Angeles), Tim Portlock (St. Louis), Tabor Robak (New York), Rachel Rossin (New York), Jacolby Satterwhite (New York), Skawennati (Montreal), Suzanne Treister (London), Nathan Vincent (Los Angeles), Bill Viola (Long Beach, CA) and USC Game Innovation Lab (Los Angeles), Angela Washko (Pittsburgh) and Mathew Zefeldt (Minneapolis).
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